Krakatoa east of Java 1969

Nominated Oscar Special Effects (1970)

Eugene Lourie, famous for directing a number of classic B-movie monster movies in the fifties, was also an accomplished art director and special effects director. He art directed and directed the special effects miniature work on Crack in the world (1965) and then was asked to do the same tasks for this film for the same producers. The odd part about this movie was that he shot the special effect sequences first, before there was even a finished script. The script was then completed and the movie structured to incorporate the many excellent miniature sequences that were already in the can.

In his fascinating autobiography, “My work in Films” – Eugene Lourie ( Harcourt Brace Jovanovich – 1985)  he talks about finding the ship for the movie and constructing a scale model;

“Practically, one of the most urgent tasks was to find a suitable steamship that we could alter into a combination steam and sailing ship, now required by the current version of the script. No shipping companies in Madrid had anything that approached our requirements. I would have to investigate seaports around Spain for a ship. So one of my assistants and our production manager left with me, driving first to Bilbao in northern Spain and then south to explore some ports along the Atlantic coast. We reached Bilbao in misty rain. The busy port stretched for miles on both sides of the river. We followed the wharf and the succession of loading and unloading ships. Almost at the end of the line, we saw a steamer unloading coal on the rainy wharf. It had the shape of a former passenger ship and seemed of the right vintage and size for our picture. We learned from the friendly skipper that she had been built in England around 1880 and was formerly a mixed passenger and cargo ship. Now she was a tramp steamer carrying occasional loads of potatoes or coal between Spain and Morocco. We visited some other ships but none was as suitable as the first. I don’t remember the name of this ship, but for us she was to become the Batavia Queen.
In Malaga we also lined up the shipyard where we would later remodel our ship. By this time the ship was contracted and thoroughly photographed and measured by Fernando Gonzales my assistant. I decided on the scale of the miniature replica of the ship. As a rule, the larger scale of a miniature ship, the more natural her movements will appear on the water in relationship to the sizes of the waves we can create in a studio tank. However, the very large miniature ships are difficult to maneuver and more expensive to build. I decided that the Batavia Queen would be built in a one-to-ten ratio, the scale that I had used most often for miniatures in my previous films. Since I needed some very long shots of the ship when she approached the island of Krakatoa, I also built one miniature ship in a one-to-twenty scale. But after I shot a test with this very small miniature ship, I decided not to use it. The small Batavia Queen looked like a toy duck in a bathtub, her movements too jerky. Designing proceeded quickly for the remodeling of the actual freighter and the eighteen-foot miniature ship. For the real ship we had to build a new bowsprit and a wood­carved figurehead, make the smokestack higher, and provide taller masts with new yards and a set of practical sails. All these alterations would have to pass strict maritime inspection, a complicated and laborious procedure.
…in Madrid we started to build the miniature replica of the Queen. The construction of a miniature ship is a complex affair and has to be done as exactly as the building of a real ship, from keel up, the profiles of each rib calculated perfectly.”

The Batavia Queen in the tank at Cinecitta Rome.

He then goes on to discuss the tank and equipment required for filming and the shooting of the ship sequences;

“The question of the water tank was not yet resolved. Our next scouting trip was to Malta and Rome. Malta was oppressively hot and the tank there impressively large. The horizon line of the tank blended well with the horizon line of the open sea. Powerful pumps filled the tank with unusual speed. Later on I learned that they also pumped in the contents of the Maltese sewers. As our picture required a continual smoke-filled horizon, I was dubious that we would be able to cover the vast expanse of the sea and sky with smoke. The tests conducted with the English navy’s camouflage smokes could not achieve it, and the wind blew the smoke away. Other doubts concerning the Maltese tank were the necessity of importing lights and technicians from England or Italy and building new dump tanks and wave machines. I am speaking of conditions as they were in 1965. I heard all this was changed for the shooting of Raise the Titanic.
I had used the tanks at Cinecitta in Rome for Flight from Ashiya and planned to use them again for this project. I stopped there to ascertain the state of the sky backing, the tank facilities and the studio availability.
The big tank at Cinecitta was roughly 300 by 400 feet. The sky backing was seventy feet high.
Since we were shooting miniatures, we were cranking the cameras at higher speeds to reduce the jerkiness so harmful in many miniature shots. But we were shooting with three Panavision 70mm Cameras, not the usual production cameras on which rapid acceleration of shooting speed is mechanically possible. Owing to the width of the film, we could not crank faster than three times the normal speed (72 frames per second), and long-lasting takes were impossible because the cameras becamr too hot to handle. Nightly one or two of our cameras had to be repaired.
For me, there is a strange fascination in shooting at night on location. The strong lights were reflected a thousandfold in the turbulent waters of the tank. Grotesquely lit, special effects men moved on their platforms, readying the rocks that would be thrown. Each puff of smoke was etched against the black sky. We shot the sequence where the Batavia Queen carefully threads her way through the dangerous narrow passage, pelted by flaming rocks. As our miniature ship visibly lacked any live crew, I tried to envelop her in gusts of smoke to camouflage this absence. Smoke and fire. And so the night passed.
The only important sequence left was the final storm. All our dump tanks were in place. A sturdy platform for the cameras was ready, cantilevered above the water. Seeing how our miniature ship would withstand the battering of the powerful dump tanks( 2,600 gallon capacity 35 feet high) would be a severe test.
To achieve the proper buoyancy we loaded her with additional ballast. In earlier sequences we had pulled her with a submerged rope, but now it was impossible to move her against the strong waves. We improvised a crew of strong, dedicated frogmen to guide the ship. They were hidden from the camera on the other side of the ship. For each take we unleashed all our dump tanks. The power of the water was unbelievable, and after each take we anxiously checked to make sure that none of the frogmen had drowned. Wave machines, wind machines, dump tanks, powerful fire hoses, shooting from the shaky camera platform, we withstood this onslaught for three days of shooting.”

As a kid I discovered this film late at night on TV and was amazed at the quality and quantity of miniature effects. There are miniature ship effects, tidal waves, volcano eruptions, balloon flights, for the most part effectively done and excitingly shot. It remains one of my all time favourite miniature effects films. Incidentally I believe it is one of the movies that has slipped into the public domain. Consequently there are shoddy transfers onto DVD from budget names, and there are reasonable releases available from more reputable distributors.

Oh and as anybody who knows their geography will note, that in fact Krakatoa was west of Java.

Alex Weldon's incredible pyrotechnics make this one of the best miniature volcano eruptions in any movie ever.

Miniature village background, travelling matte foreground.

Krakatoa starting to get angry.

Native boat miniature about to go up…

Krakatoa about to go off with a bang... real ocean, miniature volcano split screened in with a flopped volcano miniature reflection added in the optical printer.

Eugene Lourie cameo as the light house keeper.

More miniature backgrounds and travelling matte foregrounds.

Krakatoa detonates...tidal wave to follow.

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A couple of Bogart Films – All Through the Night (1941) , Across the Pacific (1942)

All Through the Night (1941)

This movie, about soft hearted gangsters that defeat some Nazi fifth columnists is peppered with some very funny lines and a climax featuring a short miniature boat sequence. Bogart’s character is forced at gunpoint by the chief Nazi spy to pilot an explosive laden speedboat at an American warship in the harbour. He manages to turn the speedboat at the last second, leaping out leaving the speedboat to crash into a barge and explode thus saving the warship. Some shots suffer from a lack of depth of focus and there is a general flatness to the painted backdrops, however the explosion is very well done with lots of flying debris coming out of the fireball.

Across the Pacific (1942)

There is exactly one shot of a model ship in this movie, for a rough weather scene… and that’s it. Originally the film was going to be about stopping an attack on Pearl harbour, and then occurred the real thing, so the setting got changed to the Panama canal. The title stayed the same even though the characters in the film never reach the Pacific ocean. They certainly never cross it.

 

 

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20,000 Leagues Under The Sea 1954

Won oscar for best Special Effects (1955).

Probably the most recognised submarine shape ever, fictional or otherwise, was the Nautilus designed for Disney’s 20 000 Under the Sea by Harper Goff. One of the first models built for the film was a “squeezed” Nautilus model which had its length shortened by about half proportionally to match the squeeze ratio of the Cinemascope anamorphic lens. When the film started production there was only one of these lenses in existence, so to enable the model work to progress this shortened model was filmed with a normal spherical lens. When the footage was projected through the anamorphic projection lens, the image would be stretched out to the correct proportions. When more of these lenses became available this model was no longer needed. It appears only in very few scenes in the movie travelling underwater.

The plans of the Nautilus

An 11 foot model properly proportioned, was constructed out of 3mm thick iron plates with detailing in brass. The power to the propellers and internal lighting was provided by 5 car batteries. It weighed more than 1000 pounds (454 kg).

Detail of the saw tooth protuberances.

For underwater sequences this model was shot both wet ( in a tank) and dry for wet ( in a smoky environment in the studio) hanging from a so called Lydecker rig, named for its designers and builders Howard and Theodore Lydecker, famous for the miniature work in all the Republic serials. The rig consisted of a raised suspended trolley that ran along tracks with 4 main wires supporting the model below. The trolley could travel along the tracks and the wires could be raised and lowered to make the model travel and rise and fall. 6 other wires operated other functions on the model.

The 11 foot Nautilus on the Lydecker Rig at the Disney tank

Shots of the Nitrate ship being holed by the Nautilus’s saw blade like protrusions, were filmed dry for wet upside down at high speed. When the damaged timbers of the ships hull fell down in the collision, on screen with the footage now printed upside down, they appeared to float up to the surface. Subsequent shots of the submarine going past the disabled ship were shot in the tank. Other tricks included attaching the tentacles of a squid puppet to the model in the tank and pulling it away on wires. The film was then reversed and it appears like the squid grabs the Nautilus.
Other dry for wet shots appear in the travelling through the Vulcania tunnel sequence.
Exterior model scenes were shot at the “Sersen Lake” at Fox studios. The tank was named after Fred Sersen who was one of Fox studios most accomplished effects supervisors. It was the typical wedge shape 300 feet long, 190 feet at the widest point, back where the water spilled over the edge into a collecting trough to be returned via a pump, thus creating the water horizon effect. 30 feet behind this was a giant screen 73 feet high and 224 feet wide on which was painted the sky and clouds. The tank was 3 feet deep with a 20 foot deep well section in the middle.
A 22 foot long partial model, attached to a  weighted underwater wheeled trolley, was used for the scenes of the mysterious glowing beast running just under the surface. It was rigged with a ring of lights to produce the phosphorescent glow and strong jets of water pumped out of nozzles aimed up and back at the front to produce the bow waves. There was also compressed air hoses added to this mix to produce the foam. It was pulled through the water by a hefty cable attached to a truck.

Glowing under surface trolley rig. A lot of seaweed dressing can be seen on the model which was subsequently not used.

Three other models were used in the production. The largest, the Abraham Lincoln, was built around 30 feet in length and highly detailed. It was rigged with similar jets of water for the Bow wave and had other practical effects such as the cannon fire, black smoke from the smokestack and internal lighting. The other two ships were already existing models sourced from previous productions at Fox studios. The Golden Arrow, destroyed at the start of the film was a sailing ship to which the Disney model crew added working paddle wheels. The other unnamed nitrate ship originally appeared in Rulers of the Sea (1939) and Reap the Wild Wind (1942). All these models were floating and towed by an underwater cable.

The Abraham Lincoln model on its cradle.

Technicians preparing the Golden Arrow model, destroyed at the start of the movie.

There was also an abondoned sequence shot which was set in the Antarctic in which the Nautilus appears with large prop icebergs in the Fox tank.

Deleted scene of the Nautilus and icebergs. The edge of the backing screen can be seen at the right hand side of the picture.

The final destruction of both the Nautilus and the Island was also done in the Sersen Lake. A very large amount of flash powder was used to give an atomic mushroom cloud like explosion. It is so bright that for a frame or two you can see the shadow of the cutout painting of the island cast a shadow on the sky backing. Two weighted trolleys were pulled by the usual truck and cables to generate the tidal wave that travels from the back to the front of the tank. The first take had the truck driver get over enthusiastic putting pedal to the metal which caused the wall of water to go right over the front of the tank inundating the camera and operators. Timed to the passing of the tidal wave, the cable attached to the Nautilus model was first left loose to alow it to be buffeted by the wave and then pulled tight and down by a weight so the submarine sunk under water in the deeper section of the tank.

This is some of Ralph Hammeras’ best visual effects work and represents one of the landmarks of model ship cinema. There is a real sense of quality with the miniature work in this film. The lighting is both moody and realistic. The underwater scenes have a real sense of scale, the water is effectively dense with particulate matter and not so clear that you can see the tank sides like so many submarine films up to this point. It is odd to note that only 3 years later Ralph Hammeras contributed to the laughably lamentable, though none the less amusing, visual effects for “The Giant Claw” which has one of the silliest looking monsters in 50′s B movie cinema.

Shadow of the island cutout is cast on the painted sky backing by the intense light of the flash powder blast.

Source; Cinefantastique magazine May 1984
feature Article by Joel Frazier & Harry Hathorne.

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Operation Pacific 1951

A pretty unremarkable John Wayne movie about dud torpedoes. Varied quality miniature effects,  most close ups  suffering from poor depth of focus. Many shots taken from much earlier films and exhibiting an obvious grainy quality. A particularly odd over use of a totally out of focus miniature periscope shot. Some shots appear to have been shot out at sea rather than in a tank as the horizon and sky look real. Some of the underwater tank work, particularly the violence of the depth charges is well done while a few of the shots which I suspect were lifted from earlier films suffer from the overly clear pool water and obvious pool sides in the background. Amusingly the sub sailors in the film are watching a sub movie complete with miniature shots of a submarine.

In focus periscope shot?

Real horizon, not shot in a tank.

Very grainy Stock shot from some other movie?

Pool sides easily apparent, underwater visibility way too clear

Sailors in the movie watching a sub movie miniature shot from another movie.

… our favourite out of focus periscope shot returns.

Animated search light beams, added in the optical printer and not too convincing.

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The Cruel Sea 1953

A very good book by Nicholas Monserrat, adapted with care into a very fine British film about the Corvette service during World War two.

The Miniature effects are varied in quality, but for the most part depict the action well. The sinking of the Compass Rose, the main Corvette of the film is very effective though suffers from a shallow depth of field with the foreground water and miniature men bobbing about out of focus. Some of the background merchant ships are modeled with little detail which is becomes most apparent in the bright flashes of the explosions. The Compass Rose herself is extremely finely detailed.

Distant Ships are probably just plywood silhouette cutouts.

Painted Rock of Gibraltar

The Compass Rose going down fast.

Miniature sailors bobbing about out of focus in the foreground.


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Fortunes of Captain Blood 1950

A B movie with some of the best model ship effects of the period. Based on the book Captain Blood by Rafael Sabatini and a remake of sorts of Captain Blood filmed in 1935 with Errol Flynn. Many of the miniature shots were re-used and appear in subsequent films as stock shots. The  ship models are very finely crafted and can be seen very close up sporting lavish detailing. The photography of the models is really well done the sail and water action is finely handled not to mention the scenes of destruction.

Matte painted huts and palm trees, miniature ship in tank, painted backdrop.

Miniature as rear projection plate for Live action shoot.

I think this is a Matte painted foreground ship.

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Das Boot 1981

Das Boot is without a doubt, the most realistic and immersive submarine movie yet made. Up untill this film, the Submarine movie genre was pretty comfortable, descended into well worn cliche. This movie which was made as TV mini series in Germany, showed us what life in a Submarine during WW2 was really like, with the mouldy food, foul air, bad weather and sickly pallour of the crew shown in convincing detail and told from the German point of view.

Three type VIIC U-96 models were built for the film at diminishing scales. The largest at 11.2 metres (37ft)  in 1/6 scale was used for all the running on the surface, diving and surfacing shots. Originally this was controlled by a diver concealed inside, but he became very seasick and subsequently the sub was towed by a boat out of shot. The photography took place in the North Sea near the island of Helgoland, (known for reliably stormy seas), in two separate trips. The real waves on some days reached a height of 4.5 metres (15ft). The camera shot through a hole cut into the side of the camera boat to achieve the scale height of a conning tower. This meant that the Director of photograpy Jost Vacano and his assistant Peter Maiwald had to don wetsuits, life vests and be strapped down, gulping for air between waves to get the shots using a 200mm lens. The meeting of the two subs in the middle of the Atlantic lurching through large seas was actually done in mild weather at the very end of the second trip. Other boats had to be maneuvered around to churn up some waves along with spray from fire hoses to complete the stormy effect. The miniature crew members on the conning tower were modified “Barbie” (more probably Ken) dolls. At the correct scale, these were radio controlled to duck up and down and wave. Further shots were gathered at Bodensee lake in Bavaria. The cameras were all operating at speeds between 50 and 100 frames per second.

Two underwater cameras mounted on the big model.

This model was also photographed by Richard Edland (for ILM) for a shot in Raiders of theLost Ark.

Richard Edlund shooting the Das Boot U-boat model for Raiders of the Lost Ark.


A smaller 1/12 scale model 5.6 metres (18.5ft) was photographed under water at Bavaria Studios by Egil Woxholt B.S.C.. The sub had positive buoyancy and was held down by wires to a weighted dolly which ran along tracks on the floor of the tank. The water was made cloudy to reduce the underwater visibility to about 3 metres helping with the scale effect of the deep ocean.

Underwater model on moving trolley and wires.

The smallest 1/24 scale model was used for the Port of Vigo, attack on the convoy, running the straits of Gibraltar and burning tanker shots on a smaller tank built on the lot at Bavaria studios. A destroyer, tanker and other merchant ships were also built. These shots were all photagraphed by Ernst Wild.

Running the Straights of Gibralter with the smallest model. This scene is much darker in the movie.

Some of the miniatures and sets from the film are on display at Bavaria Studios in Munich Germany.

Das Boot Display at Bavarian Film Studios.

Bavarian Film Studios outside Munich

Sources; American Cinematographer December 1982 Jost Vacano
DVD commentary directors cut Wolfgang Peterson

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TANKS

PinewoodStudios Tank 1969

Shipping themes in many forms have long been popular movie subjects, encompassing many genres including swashbuckling pirates, fantasy, historical epics and war. Nearly every major studio in Hollywood used to have its own tank facility to support this. Now most of them have long gone, converted to car parks or the land on which they stood sold off as housing developments . Shooting out in the ocean was an option, one that has been more in favor in recent years, but it well known in movie making that filming at sea is at least three times more difficult ( and 3 times more expensive) than shooting on land. In the golden years of the Hollywood studio system where there was a specialised department for every facet of production, it made economic sense to have a dedicated tank, the cost of which could be amortised over many productions. Fox studios had a tank named after its head of visual effects Fred Sersen which was demolished in 1960 when the land on which it stood was sold off. A new and better tank also named Fred Sersen lake was built for Cleopatra in 1962 at the fox ranch at Malibu. The tank contained about 3 million gallons of water at 36 inches deep. It had sloping sides allowing vehicles to be driven into it and preventing wave echoes from bouncing back. In a straight sided tank, any waves produced would hit the side and bounce back. This can look odd when the two opposing waves meet, ruining a carefully generated wave pattern. The Sersen lake, like many tanks, was trapezoid in shape. The back wall was the longest at 370 feet and also shorter in height allowing a flow of water over its edge. The water that spills over the curved top is collected in a trough and pumped back into the tank so that there is a continuous flow maintaining a constant water edged horizon.The tank was 300 feet from front to back with the front wall, where the camera is usually placed, much shorter at 198 feet wide. At the back of the tank was a giant screen much like an old drive in theatre, angled back at 14 degrees to catch the sun. This screen was 366 feet wide by 85 feet high covered with plywood panels and a layer of canvas on which would be painted a sky scene. It had an electrically driven multi level platform for use by the scenic artists. Behind the screen was a reservoir which held 4 million gallons of water and giant pumps which could fill the tank in 100 minutes and drain it in 50.

There is a tank at Pinewood studios still in use known as the Paddock tank which is very similar to the one just described.

Pinewood's Paddock Tank today note the deeper well in the middle.

In 1960, Toho Studios in Japan completed a tank known as the “Big Pool”. It measures 289 x 236 feet (88 x 72 mtres) and has a depth ranging from 2 1/2 to 5 feet (0.8-1.5 metres).

Cinecitta in Rome has a tank 236 x 477 feet (72x 145 metres) and 5 foot deep (1.6m). It has a 282 feet long, 59 feet high (86 x 18 m) backdrop screen. The tank holds 2,720,972 gallons (10,303 cubic metres) of water.

One of the most well known tanks for model ship effects is the one on the island of Malta. It has been used for many model ship movie visual effects most notably “Raise the Titanic” in 1980. There is in fact three tanks built at this facility two of which have the real sea and sky for a background. The shallow tank is 300 by 400 feet and 6 ft deep with a deeper pit in the centre and takes 8 to 10 hours to fill.. The Deep water tank is more of a rounder shape 354 by 162 ft wide and 36 feet deep, taking about 15 hours to fill. There is also a smaller insert tank 50 by 30 feet and 12 feet deep.http://www.pcpmalta.com/sfxtankinfo.htmThere is an informative video showing the tanks in use and the equipment used to generate waves and spray.

About Mediterranean Film Studios from PCP – www.pcpmalta.com on Vimeo.

Photos courtesy Malta Film Services: Dump Tanks, wave machines and various equipment for simulating storms at sea at the Malta tank. The blue cylinders are air cannons which are powered by a large volume of compressed air which can be released instantaneously blasting out a quantity of water into a fast moving spray. The two tall structures either side are the dump tank shutes down which fall a huge quantity of water which is then kicked up into a wave like crashing of water. The other blue structures between the shutes with long thin white pnuematic (or hydraulic) rams are the wave machines which cycle up and down pushing on a shaped displacement volume in the water to produce the rolling swell. The huge models in the photos have also been constructed at the Malta facility.

One of the most important factors in a realistic scene is the breaking up of the watersurface. A real ocean is never still even on windless calm day. A small body of water at rest, such as that in a large tank, can be very mirror like in appearance and a dead giveaway of the smaller scale. To be convincing a tank needs waves and wind. The waves can be generated by a squad of effects personel armed with nothing more than a plank of wood which is randomly pushed up and down in the water producing a general ocean swell. Slightly larger waves can be produced using 44 gallon drums or similar sized plastic drums manipulated in the same way. The finer rippling of the surface is done with large fans placed down one side of the tank. These fans are very tricky and time consuming to place so that there are no dead spots in evidence. The blast from one fan can affect another and the natural wind from the wrong direction can cancel the effect out altogether. If the budget allows a second row of fans can be placed on the other side of the tank so that if the wind shifts they are ready to go saving considerable time in moving and adjusting the fans to the other side of the tank. Sometimes these powerfull fans have been made from recycled aircraft with their wings cut off. They produce a powerfull blast but are typically incredibly noisy and hard to control. Even old jet engines have been pressed into service, an example being  for Ridley Scott’s “White Squall”, where the storm was whipped into a frenzy of wind and sprayby the powerfull blast. Motorised and hydraulically powered wave machines have also been developed to generate the base level of wave action. For storm sequences  and tidal waves more elaborate equipment is required to produce the larger waves and spray required. The most common piece of equipment for producing a really big wave is the dump tank. This consists of a water tank mounted high up on a tower, able to release all its contents in an instant and a shute down which the released water slides. When the large volume of water drops into the tank it produces a large wave which can travel a short distance before it is dispersed. The model being filmed is placed as close to the shute as possible so that the wave is at its tallest and most powerfull when it hits and swamps the miniature. Sometimes the end of the shute is fitted with a kicked up end which rather than dumping the water into the tank, sends it up into the air and looks like a breaking wave. Dump tanks can be adjusted in the amount of water dropped or used in multiples depending on the ferocity of the effect. Rain and spray is achieved with fire hoses and these days the high pressure sprayer or cleaner can be used to produce very fine water drops which look to scale. There has been many attempts to reduce the size of the resulting water drops from all this mayhem which as has already been noted is a major complaint against miniature photography. The size of a water drop is mostly a product of water tension and sometimes detergent is added to the water to reduce this. Only a very small amount should be used as too much starts producing obvious foam. There is foam on sea water but unlike dishwashing foam, salt water foam breaks down very quickly. Floating alcohol, which has a very small surface tension and consequently small droplet, has been tried but proved too problematic, including the fact that it is flammable. The most successful method is in the use of compressed air particularly in a storm sequence. Wherever large droplets are regularly thrown into the air, usually from the bow crashing into oncoming waves, carefully aimed compressed air nozzles can be made to blast the droplets thrown up into a finer spray. Generally the air from the fans will contribute to this destruction of the droplets as well. One other ingredient is usually added to the water and that is a blue dye. This dye does nothing to colour the water’s surface but reduces the opacity of the water to help hide the many hoses, cables, ropes, tracks and other equipment used to control the models and generate various effects. It is impossible to light the water as it is transparent, the bottom of the tank recieves all the light and is therefore best made a dark colour or black so as not to be visible in the shallow depths. It is the reflective nature of the water’s surface that imparts the colour that is photographed and that is contributed by the painted sky backing or at some facilities the real sky. The camera angles are usually low enough that the reflected sky is all that is seen. Higher camera angles such as a point of view (POV) from an aircraft or helicopter present difficulties in that the bottom of the tank may be seen. In this case more than a dye may have to be employed to make the water more opaque. One solution is to add diatomasceous earth, a white powder used in pool filters, which is actually tiny plankton skeletons. This when added to the tank makes for a very realistic micro-particle-filled sea water, helping to cloud it without looking milky. It will gradually sink to the bottom and needs to be kept agitated with a blast from a hose or fanned underwater to keep it swirling in suspension. It is also good for underwater shots again contributing that swirling particulate found in sea water. It does contain a silicate which in its dry powdered form is an inhalation health hazard. Once in the water it presents no known hazard unless you intend to breath the water and then it will be drowning that will kill you, it is easily filtered out by most pool filters which contain it anyway.

Sources – The technique of special effects cinematography by Raymond Fielding – Focal Press, Special effects Wire Tape and Rubber Band by LB Abbott – ASC press.

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MODEL CONTROL

In miniature visual effects work usually the maxim “simpler the better” is employed and most miniature ships have been moved across the tank by pulling an underwater rope. Usually  divers are employed to man-handle the ship into position and to stop it before it hits the wall of the tank. Sometimes a ship might be moved during the shot by a hidden diver on the off camera side of the model. Although I’m using the term “diver” here, in 1 meter of water aqualungs aren’t usually required. In fact where i say diver substitute a technician in a wetsuit or waders. The diver needs to be fit as they will spend a long time in the water during shooting and will also need to be pretty strong. Because the models are usually shot at an over-cranked camera speed they need to be moved pretty quickly through the water. The miniatures can have a great deal of mass when ballasted to sit at the correct water level, making them very difficult to stop when moving at speed.

In the past there was two schools of thought in regard to the building and moving of these miniatures. The British system referred to the models having an open bottom, having no buoyancy, not needing any ballast and riding on trolleys on tracks set on the bottom of the tank. This meant that the models were not at the whim of any waves in the tank and rode steadily in all seas. For smaller scales of models this was probably an asset as it precluded any unnatural bobbing up and down, to give away the scale.The American system on the other hand was to build the models as ships, ballasted to float at the correct water line and free to interact with any waves thrown at them. This means a system of ballasting needs to be employed, preferably one which takes place after the model is moved to the tank. The obvious answer is to provide containers that can be filled with water once the model is floated. Sometimes sandbags are placed into the hulls or lead shot. Any batteries used for practical lighting can also figure in the total ballast. Most radio control ship modelers are surprised at the amount of ballast required for their relatively small models to be brought to the waterline,. When the models are 40 feet or more long, you can understand that the issue of ballast needs to be considered very carefully indeed. Most ships are turned by the action of the rudder which is generally at the rear of the vessel. This means that a ship is turned by swinging the stern around at the rear. To get a model ship which is being pulled by a rope attached under the bow to turn accurately requires the pulling of a second rope  attached at the stern to simulate the action of the rudder. It is not uncommon to find aspects of these models operated by an effects man concealed within the model. He may be employed to operate a rudder, pull on running rigging ropes to set sail angles, fire miniature cannon, or actually pilot the thing around the sea. The huge 60 foot oil tanker built by Derek Meddings’ crew for The Spy Who loved me was reportedly operated from within the catamaran like hull. The catamaran layout was to allow the bow to open and swallow a large model nuclear submarine. Wolfgang Peterson mentions on the DVD commentary for Das Boot that originally the largest U-boat model (11.2 meters/37 feet) was controlled by a diver concealed inside, but he became very seasick and subsequently the sub was towed by a boat out of shot.

In more recent years radio control has been employed as it has got more reliable and less prone to interference. A runaway model 6 meters long could do some serious damage both to itself and any one in its way.

Where a shoot takes place on the open ocean, auxiliary boats are used to tow the models on a long submerged cable so they keep out of shot and don’t leave an unnatural wake destroying the scale of the shot. Shooting of any sort is notoriously difficult at sea due to the unpredictable nature of the weather and waves, that and coordinating a camera boat and tow boat and it is for this reason that many Hollywood studios built there own tank facilities. I will have a look at these in another post.

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CAMERA, LIGHTING AND LENS

A fundamental factor in making models appear life size and massive is to shoot them at high camera speeds. This results in them being viewed in slow motion when projected. At normal live action speeds, say when an actor is talking, the film moves through the camera exposing 24 frames per second. If you increase the speed by 4 times to 96 frames per second, whatever takes 1 second to film will take 4 seconds to watch, thereby slowing down the action. Without this the miniature ships would bob up and down on the tiny waves in a most unconvincing fashion. This is easily demonstrable if you have a DVD player capable of faster playback speeds. Take any movie model ship scene and play it back from between 3 and 4 times fast forward and you will get an approximation of the actual speed at which the model was moving. Suddenly the true temporal scale is revealed and the enlarging effect is greatly diminished, the model looks smaller, back to the size it really is. There is an old rule of thumb that was used to determine the appropriate frame rate at which to shoot a miniature. Generally the square root of the scale denominator would be calculated and used as a multiplier to set the camera speed. For example a 1/16 scale miniature would be shot at around 96 frames per second, the square root of 16 being 4 and 4 times 24 equals 96. A larger 1/4 scale model would result in a 2 times increase to 48 frames per second. This formula was generally a good place to start and usually some testing would take place to finalise the speed setting. It follows from this that the smaller the scale the faster you need to shoot and eventually you reach the limit of what is physically possible for the camera to achieve. The reliable old work horse, the Mitchell High Speed 35mm Camera,  if well maintained, was capable of speeds of up to 128 frames per second.

Mitchell 35mm rack over camera

Mitchell pin registered movement

Some of the model ship explosions for Tora Tora Tora were filmed with a camera capable of 360 frames per second, that is 15 times normal speed and about as fast as it is technically possible for an “intermittent movement” to shift the 35 mm film through the camera.  There are cameras which can go faster, they generally move the film through the camera continuously, using a rotating prism to scan the image onto the film as it slides past the aperture. Speeds in the thousands of frames per second can be had here coupled to specialised lighting fixtures which synchronise to the high speed and short exposures. Cameras with the afore-mentioned intermittent movement produce a far steadier image as the film is held stationary by some pins whilst the frame is exposed. Once that is done, the pins are withdrawn, the film is slid to the next frame and parked for the pins to be inserted and the next frame exposed again, hence the term intermittent, it’s a start stop process. It takes a fair bit of expensive precision engineering to get a mechanism that can do this start stop process at such high speeds reliably without ripping the sprocket holes in the film or folding the film up inside the camera like a concertina. Many a take has had to be re-staged because of a camera jam. It is not unusual to record destruction sequences with more than one camera  to be sure of getting the shot. A second angle can always be used in the edit anyway. I have had experience of this myself when a model tanker truck I had built (for a Japanese Ultraman TV series in the late 1980′s) for a sequence where it explodes, a one take shot, was only captured by the second camera. The main camera jammed as the truck detonated. On this series we were shooting on 16mm film, a smaller and cheaper for TV format. Because the film is smaller, of less mass and a shorter distance between frames, the cameras are able to run at faster speeds. We used an Arri SR which can get up to 250 frames per second and a  Photosonics Actionmaster capable of 500 frames per second. It was the latter camera which was prone to jamming but the small scale explosions (and there were many on this show) looked absolutely massive at 500 frames per second.

The faster the film is transported through the camera the less time each frame is exposed to light. Higher speed shooting requires more light to get an exposure on the film. In a studio one can add to the number of lights used or use larger and more intense fixtures. One of the explosion model shoots for Ultraman, the lighting for the high speed shooting generated so much heat that the temperature on the model stage was 65 degrees celsius. We used to call the Effects Director of photography Captain Kilowatt, because of the amount of six lights ( a very bright lighting fixture consisting of 6 par bulbs in each box) he used to use. Another shoot involved using a borescope lens to shoot a miniature set at high speed. This lens is like a thin probe, usually used for inspecting into small spaces such as inside a human body for medical reasons. In this case it was used for the massively wide angle, infinite focus effect required for an orange drink commercial. The lens was particularly inefficient at transmitting light, not to mention the 2 times extender it was attached to. This meant that it took an extra 8 stops of light to get an exposure and to this was then added the extra stops of light for the high speed shooting. The hot glue used on the miniature huts to secure the thatched roofing  melted.

Outdoors in sunlight you might think that it would be a simple matter of just opening up the aperture of the lens. Unfortunately this would result in a shorter depth of field, rendering the extreme foreground and possibly the background “soft” or slightly out of focus. Let us examine this scenario, you are to photograph a real ship and a model of that same ship out on the ocean. The real ship in order to get all of it in frame would be some distance from away. You would most likely have the lens focused at infinity. The ship, the sky and clouds in the background several kilometers away as well as the waves and the smaller model in the foreground near you, would all be in focus. If  you now photograph  the model so that it takes up the frame in the same way the full size ship did, you would have to be much closer to the model. Your focus setting would have to be adjusted down from infinity resulting in a shallower depth of field, causing some softening of the extreme foreground and background focus. This is another of the tell tale signs of a miniature effect.  There are some amazing shots of model railroad layouts that are of a very small scale, but photographed with a pinhole camera attachment using long exposures that look pretty convincing. This is due to the ability of the pinhole to image sharp focus from the lens to infinity at the cost of low light admittance. The reverse of this effect proves the point, in the many examples of the tilt shift lens photography seen on the web, where real objects like city streets and cars are made to look like tiny toys by throwing the foreground and background out of focus, usually in combination with speeding up the action.

Wide angle lenses are generally preferred over a standard or telephoto lens as they give a twofold benefit. The first is that wide angle lenses tend to exaggerate perspective which helps in making a miniature appear larger. Secondly a wide angle lens generally has a larger depth of field assisting in keeping everything from close to the front of the lens element to the far background in focus. Sometimes a longer lens is called for to simulate what you would use if you were shooting a full size ship from another ship or helicopter and you wanted to get in close.  It also can compress the depth and make a stormy sea look more chaotic and dramatic.

Originally movies were shot for a 1/1.33 format, that is 1 unit high by 1 and 1/3 units wide, not much more rectangular than a square. Widescreen introduced various ratios up to 1/2.66 which is  1 unit  tall by 2 and 2/3′s unit wide. When widescreen came into vogue, it presented problems for miniature photography. Anamorphic widescreen compresses the image horizontally using a special lens so you get a wider view than normal into the same 1.33 frame. There is a cost for this extra bit of glass and that is lower light transmission. As the aperture is opened to compensate, there is a smaller depth of field.  Wider angle lenses are more difficult to make anamorphic so there tends to be only longer focal lengths available. Generally Anamorphic lenses are not able to focus as close as the traditional ” spherical lens” which means you cant get as close to make your tiny model look big enough. Often the model sequences in a film would be shot spherically and optically cropped and squeezed later in an optical printer. Of course this meant throwing away the top and bottom of your film frame in the process, leaving you with less resolution (more grain) than the rest of the film. An example of this is in the movie Sink the Bismarck, one of the all time classic model ship movies. You certainly don’t notice any change in resolution during the model sequences, there’s too much glorious model action going on. Personally I love the look of an old anamorphic lens. There is an attraction in a widescreen composition. The lenses create a very distinctive horizontal flare  (extremely popular as a digital recreation) and because of the lower depth of field give an image that soft creamy separation of subject and background, though admittedly, not good for miniatures.

Howard Lydecker at his best, sinking the Bismarck

Another important aspect of filming is the camera position or point of view.When shooting a miniature, one way to help with realism is to think of the camera and operator as the same scale as the model. If for instance you are shooting a ship leaving the dock, your camera would probably be on a tripod roughly at eye height above the wharf. If the model was 1/24th scale and you shot a 1/24th scale model from the same position it would look like you were either on a cliff looking down or in a very stable helicopter. To achieve a comparable shot the camera would have to be 1/24th of eye height off the ground. Perhaps you do want to have a shot looking down at the ship from the air. To convince an audience that you didn’t just mount a camera on a tripod and shoot a model you would need to introduce a simulation of both the motion and very subtle vibration you get from shooting from a helicopter or aircraft as you would have had to capture a real ship. A simple method of achieving a realistic pulsing vibration is to use a variable speed drill with a bent bolt in the chuck as an offset weight. The drill is strapped to a board attached to the tripod head. The drill trigger is pulsed on and off to produce a subtle cyclic vibration in the resulting footage which looks very much like that taken from a helicopter. Similarly the physics of shooting from a boat or another ship would need to be simulated to produce a realistic effect. The camera can be mounted in a box with a clear window to shoot through and floated on the water surface guided by the operator. This gives the benefit of a natural wave motion and getting the lens down as low as it can go to the surface of the water. The camera-person should always ask themselves how would I get this shot if it were real and then scale down the camera position or camera move to match the miniature.  For realism, the image gathering  process must be simulated as much as the image gathered. The unrealistic camera position or impossibly mobile camera move is another miniature shot giveaway.

To summarise; a  model shot has a better chance of success in the realism stakes if taken at high speed, with enough light to enable a small aperture (t/f-stop), to get a large depth of field so that everything is in focus. Sounds easy enough…

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